models/mapobjects/storch/storch_tall
{
    cull disable
        {
                map models/mapobjects/storch/storch_tall.tga
              	//alphaFunc GE128
		//depthWrite
		rgbGen vertex
		lightStage
        }
}


textures/sfx/flame1side
{
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	q3map_surfacelight 5500
	//qer_editorimage textures/sfx/flame1.tga
	{
		animMap 10 textures/sfx/flame1.tga textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave inverseSawtooth 0 1 0 10
	}	
	{
		animMap 10 textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga textures/sfx/flame1.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave sawtooth 0 1 0 10
	}	
	{
		map textures/sfx/flameball.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave sin .6 .2 0 .6	
	}

}

textures/sfx/flame1
{
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	q3map_surfacelight 5500
	//qer_editorimage textures/sfx/flame1.tga
	{
		animMap 10 textures/sfx/flame1.tga textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave inverseSawtooth 0 1 0 10
	}	
	{
		animMap 10 textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga textures/sfx/flame1.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave sawtooth 0 1 0 10
	}	
	{
		map textures/sfx/flameball.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave sin .6 .2 0 .6	
	}

}

textures/sfx/flame2
{
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	q3map_surfacelight 5500
	//qer_editorimage textures/sfx/flame1.tga
	{
		animMap 10 textures/sfx/flame1.tga textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave inverseSawtooth 0 1 0 10
	}	
	{
		animMap 10 textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga textures/sfx/flame1.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave sawtooth 0 1 0 10
	}	
	{
		map textures/sfx/flameball.tga
		//blendFunc GL_ONE GL_ONE
		blendFunc add
		rgbGen wave sin .6 .2 0 .6	
	}

}